Rolling Hills: Make Sushi, Make Friends Review

Published on July 2, 2024 at 6:26 am by Savvy


Rolling Hills: Make Sushi, Make Friends is the diner dash I always wanted. You play as a robot created to make sushi, when you arrive in the small town of Rolling Hills to start your sushi restaurant you find out some mysterious things are afoot.

As the title states, your two main goals are to make sushi and make friends. Sushi bot will spend their morning before the restaurant opens shopping and having coffee with friends. Rolling around the hub town you can go to the Market to purchase ingredients that will improve the quality of your sushi. Go to the workshop to buy furniture to place in your restaurant, or go have lunch with the townsfolk in order to improve your friendship with them.

You will mostly be working at your little sushi shop. Inside the shop there is a conveyor belt that pumps out different types of sushi, veggie, hearty, sweet, and fishy. When a customer sits down they will order by having a bubble appear above their head stating the type of sushi they want and a number. The number indicates the quality level that can be upgraded by ingredients bought at the market. Sometimes the machine will pump out rainbow type sushi and that is a wild card that can be used as all types. Although it seems that type doesn’t matter as much as number, I noticed that giving them the wrong type but the same number or higher still gives you the 5 star delicious score with the customer.

While working at the restaurant there are hazards to worry about. Customers may fall asleep and if you notice you have to honk to wake them up or they will snap awake and leave early. They may also try to take a picture of sushi bot. If the flash hits our robot friend he will be dizzy for an extended period of time. There are also rude customers that will talk on the phone and annoy any customers around them. In order to fix this you must feed the rude patron first to shut them up, which I think is backwards. You shouldn’t reinforce that behavior by giving them their food faster. Everyone in Rolling Hills seems to be slobs too. They will throw trash on the ground and leave their table messy after eating and if you don’t clean it up fast enough it will negatively affect their star rating. Luckily with the power of friendship you can acquire little cleaning robots to do the work for you, however be aware that the little guys will block you and customers quite often. A way to fix this a little is to make your shop bigger. After every upgrade sushi bot will make a new roll to serve, after 5 upgrades the local carpenter will expand the shop’s space.

After increasing your friendship level with the townsfolk they will give you certain sushi recipes. This can be done at the local coffee shop. You can choose to have coffee, dessert and even a whole fest with them. They will overshare about their life and you will get to know them better, after each friendship upgrade there special ability will upgrade as well. As more characters come to town they will have special perks such as adding little robots to help you clean or upgrades to your sushi conveyor belt. You get these little additions after you finish their personal side quest.

Incredibly cute with music that is extremely catchy, Rolling Hills: Make Sushi, Make Friends was so much fun to play, especially for a big dinner dash fan like myself. I loved those waiting table puzzle games as a kid and rolling around as a cute little robot in goofy hats made it so much better. I don’t know what speedrunners are playing this game and messing up the stats but the How Long it Takes to Beat states that it should only take you around 9 hours, however this took me 20 hours to complete. Even though I enjoyed my time with this game after a while it did get repetitive. At the start of the game the only thing I wanted to do was run my sushi restaurant but near the end of the game all I wanted to do was roll around town, recycle cans and buy things. I also wanted to eat sushi so bad while playing this game so as far as cooking games go I think it did its job.

Interest / Intrigue

8

Gameplay / Game Feel

9

Atmosphere / Aesthetics

10

Value / Was it Worth Buying?

10

Enjoyment / Entertainment

9

Final Score

9.2

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